Renderdevicedx12.cpp Fatal D3d Error Resident Evil 2 ((new)) [2025-2026]

Run DDU and select to completely wipe all traces of old display files.

The RE Engine’s DX12 implementation is sensitive. DX11 is far more stable:

: Some users found the game requires a larger page file on DX12. Setting it to a manual size of 8192 MB (8GB) can stabilize the game.

Editing the Registry is risky. Back it up first.

This error is tied directly to how the game’s engine interacts with Microsoft's DirectX 11 and DirectX 12 API through your graphics hardware. When the RE Engine tries to execute a command that your system or graphics card driver cannot process, it throws this fatal exception and terminates the application.

Why it happens (common causes)

The next-gen ray-tracing update for Resident Evil 2 forced DX12 compliance, which is historically less stable on certain hardware configurations compared to the original DX11 release.

: Go to %LOCALAPPDATA%\CAPCOM\RESIDENT EVIL 2 , open re2_config.ini , and change the DirectX setting from 12 to 11.

Run DDU and select to completely wipe all traces of old display files.

The RE Engine’s DX12 implementation is sensitive. DX11 is far more stable:

: Some users found the game requires a larger page file on DX12. Setting it to a manual size of 8192 MB (8GB) can stabilize the game.

Editing the Registry is risky. Back it up first.

This error is tied directly to how the game’s engine interacts with Microsoft's DirectX 11 and DirectX 12 API through your graphics hardware. When the RE Engine tries to execute a command that your system or graphics card driver cannot process, it throws this fatal exception and terminates the application.

Why it happens (common causes)

The next-gen ray-tracing update for Resident Evil 2 forced DX12 compliance, which is historically less stable on certain hardware configurations compared to the original DX11 release.

: Go to %LOCALAPPDATA%\CAPCOM\RESIDENT EVIL 2 , open re2_config.ini , and change the DirectX setting from 12 to 11.