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Set the Spawn particles to use a Shape operator (small rock shapes) and a Physics Shape (Dynamic) to create falling debris.
: These operators allow fractured pieces to interact with each other and stay connected until a specific force (like a "bomb" or collision) breaks the bindings. tyflow crack top
: For more complex, high-detail destruction (like ground cracking), use the MultiFracture Set the Spawn particles to use a Shape
: For a more artistic "crack filling" look, you can use Birth Intersection and VDB operators to generate gold-like veins between fractured pieces. Simulating Paper with tyFlow Simulating Paper with tyFlow Downloading a cracked version
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This involves scaling the Voronoi cells on a single axis to create "long" shards rather than the typical blocky rocks. tyFlow Forum Essential Workflow Tips Physics & Binding: PhysX Shape operator and PhysX Bind