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Creating natural movement through algorithmic input.

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Procedures used to smooth out the jagged edges ("jaggies") inherent in pixel-based displays. 2. Polygon Filling and Clipping

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At the lowest level, computer graphics rely on converting mathematical shapes (lines, circles, polygons) into pixels on a screen. Procedural algorithms dictate how lines are drawn smoothly using pixel grids (such as Bresenham's line algorithm) and how polygons are filled with color efficiently. 2. Coherent Noise Functions

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