Y2k Tower Defense _top_
The basic single-target defense, blasting enemies with beams of static electricity.
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Sends out "pings" that buff nearby units’ speed. The basic single-target defense, blasting enemies with beams
Players deploy units to defend a base from waves of incoming enemies. Key strategic elements include: If you share with third parties, their policies apply
The fear that computers would crash, systems would fail, and the digital world would turn against humanity.
Greatly increases fire rate but risks overheating the tower. Proxy Wall: Redirects enemy pathing through "dead links." Enemies: Corrupted Pixels, Memory Leaks, and Ghost Scripts. Suggested Mechanics to Include:
Low-poly graphics, VHS artifacts, and heavy synth-wave beats.