-- Get the RemoteEvent from ReplicatedStorage local replicatedStorage = game:GetService("ReplicatedStorage") local killEvent = replicatedStorage:WaitForChild("ShowKillGuiEvent")

Here are a few example use cases for a full-featured kill GUI script:

Would you like help learning how to create actual working combat systems for your own Roblox game instead?

If a game developer creates a remote event like CombatDamage(target, damage) without server-side verification, an exploiter can fire that event manually.

FE stands for "Filtering Enabled" — a Roblox security system that prevents a player's client from directly modifying the game state for others. On FE-enabled games (which is now practically all Roblox games except some legacy ones), traditional "kill scripts" that run on your client cannot kill other players because the server only accepts legitimate damage events (from weapons, tools, etc.).

Ensure your server scripts check the types and values of arguments passed through remotes to prevent script errors or unexpected behavior. Conclusion

-- LocalScript placed inside the TextButton local player = game.Players.LocalPlayer local button = script.Parent local replicatedStorage = game:GetService("ReplicatedStorage") local killEvent = replicatedStorage:WaitForChild("KillEvent") local function onButtonClicked() -- Sends a request to the server to handle the character reset killEvent:FireServer() end button.MouseButton1Click:Connect(onButtonClicked) Use code with caution. 4. Write the Server-Side Script

In the Explorer window, hover over and click the + icon. Select Script . Erase any default text and insert the following code:

A GUI will appear, allowing you to enter usernames or click "Kill" buttons.

Ultimate Guide to FE Roblox Kill GUI Scripts: Mechanics, Risks, and Reality

Targets a single player or everyone in the server.

While "FE Kill GUI" scripts are a popular search term, they are often unreliable, risky, and against Roblox's Terms of Service. If you choose to explore the world of scripting, always prioritize safety and consider using your skills to create games rather than disrupt them.

A complete, feature-rich Kill GUI typically includes an interactive screen with several specialized combat options:

If a player claims to have killed another player, verify the distance between them, check if the attacker actually owns the weapon, and confirm that the cooldown period between attacks has elapsed.